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Punkducks Dev Blog #1

So here after a long time a few sentences from my side. MakeHumans old version 1 had a pretty good concept.

But it was limited to a certain mesh. One of my ideas was to make that flexible. Long ago I added wings inside old makehuman. I changed the base mesh (just put other helpers at the end). It worked. But after that the old version did not really run.

So idea was born to make that flexible. This concept is new and it partly works. Atm. I am struggling with a target correction of e.g. wings for this mesh based on hm08. But that fantasy version will be added as extra base, which can be downloaded as one packet in the end.

But I wanted to show possibilities that we even can work with meshes the same way with a complete different mesh. The small mh2bot should be an example for that.

A few other things, like writing glb files I added. The old mhx2 format is replaced by a new format mh2b which is also the streaming protocol for blender socket. Old fashioned as I am, I like a second layer as an option.

Animation I always wanted. Given the character has a limited number of vertices, not only poses work, but also animations.

For glTF standard I wanted to change materials to that standard. So AOmap, Normalmap, Metal-Roughness Map, Light-Emission map, Texture. I added phong shading, pbr shading and good old litsphere textures as well. For a better presentation a skybox is added and you can use a floor.

We finally have a focus angle and not only orthographic projection.

Of course I must admit, I could need some help for stuff like a real normal-map etc., but when we do not start, we will never be ready.

(black-)punkduck