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~ Makehuman 2 Documentation ~


~Table of Contents~

  • 1.0 Getting Started
    • 1.1 System Requirements
    • 1.2 Windows Installation
    • 1.3 Linux Installation
    • 1.4 Mac Os Installation
    • 1.5 Troubleshooting
  • 2.0 First Launch
    • 2.1 Introduction to the UI
    • 2.2 Download & Install Assets
    • 2.3 Creating Your First Model
      • 2.4 Human Base/Body Mesh
      • 2.5 Gender
      • 2.6 Human Body Types
      • 2.7 Alternative Base/Body Mesh
        • 2.8 The Robot Base Mesh
        • 2.9 The Fantasy Base Mesh**
  • 3.0 Exporting & Loading Your Model with MH2
    • 3.1 File Types
  • 4.0 Customizing Your Model
    • 4.1 The Skeleton
    • 4.2 High & Low Poly Mesh
    • 4.3 Skins
    • 4.4 Eyes & Eye Colour
    • 4.5 Body Morphing (Targets)
    • 4.6 Proxy Mesh
    • 4.7 Poses
    • 4.8 Animations
    • 4.9 Hair, Clothing & Attachments
  • 5.0 Materials
    • 5.1 Custom Colour Tool
    • 5.2 Creating Exportable Materials
    • 5.3 Importing & Applying Custom Textures
  • 6.0 Rendering in MH2
    • 6.1 Setting up to Render
    • 6.2 Backgrounds
    • 6.3 Creating and Exporting Renders
  • 7.0 Advanced Usage & Beyond MH2
    • 7.1 Using your existing MH1 Model in MH2
    • 7.2 Game Ready Assets
    • 7.3 Mass Production & Randomizor Tools
    • 7.4 Make Clothes 2(MC2) & MH2
    • 7.5 Maketarget(MT) & MH2
    • 7.6 Other Free to Use Software & MH2
      • 7.7 Gimp
      • 7.8 Blender
  • 8.0 Limitations with MH2
    • 8.1 File Extentions Not Supported
    • 8.2 Physics
    • 8.3 Animations
    • 8.4 Mixing Base Mesh
    • 8.5 Particles & Grooms
  • 9.0 Strictly For the Nerds!
    • 9.1 Digging into the Code
    • 9.2 Internal File Formats
    • 9.3 JSON Configuration File Formats
    • 9.4 Adding to the Tutorials for MH2
    • 9.5 Contributing to the Asset Repository
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