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7.9 Custom Cubemap/Skyrooms MH2

To create your own cubemap aka skyroom for usage in Makehuman 2 is quite easy, as long as you are familiar with rendering
in Blender!

Punkduck has also created and shared a blender side addon to render said cubemaps in a very intuitive and thoughtout manner
allowing for quick and easy rendering, exporting, & usage in a few clicks with your existing blender render rooms.

To begin, you should download and install the blender side addon-Cubemap at the following link:

Cubemap

The workflow Blender side, once this is installed:

Another thing to keep in mind, is that if you choose to place the maps inside the custom folder for MH2 data/shaders/skybox/your_cool_name here you can actually immediately use/test this once it renders out. Please note that if it fails to render or you stop it for some reason via abort,
and would like to pick up on a specific render the buttons on panel allow for this now!

Once you click render this will result in a selection of pre designed images being rendered to a pre selected folder in the actual layout necessary to
create a properly working cubemap/skyroom inside of MH2. This orientation is difficult to replicate and much time is needed to do
this manually. The cubmap addon is highly recommended as it saves a very lot of work in this!

The Workflow MH2 side:

If you have put the images to the correct location mentioned above you can now enable the usage of them in MH2. Ensure you are in skybox mode,

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Choose from the drop down, Settings/Light and Scene.

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In this window you can then see all of your floors, and skyrooms to use.

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Enable your skybox Via background/skybox/your choice of drop down rooms. Click select, and use and close this window. You should now see your skyroom around your
model in mh2.