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Adjusting and working with Body types on the human base mesh.
Body Shapes are created from a pre defined template based on real life models. The slider system for Body type modeling was based on two seperate but equal principles. That that we are born with, and that that hormones creates in us.
Here We have a basic female mesh of a normal weight utilizing the
apple
and triangle
sliders at 100 percent.
To achieve this, I have chosen the base mesh, and opened the modeling tab. I then have chosen body shapes, female - from the drop down menu on the left. Then it is simple to move the sliders on the far right side of screen to varying effects.
Genetic based or/ That that we are born with. The sliders on this page cover a wide assortment of body types unique to the human form in various genetic
based assignments. For instance the apple shape, the hourglass or triangle etc.
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Hormonally based or/ That that medical conditions etc create for us. The sliders on this page cover an assortment of body types unique to the human form in various hormone
based assignments. For instance the adrenal shape, the liver or thyroid etc.
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