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Elvs Dev Blog #2

(May of 2026)

Greetings again Community!

 I am so happy to be writing to you again-as it has been a very long week of changes and development for MH2!
We managed to polish the pbr shader & fix the directionality on normal maps so that they work seamlessly with any lighting
conditions! Thank you to a very helpful git issue reporter(always stay stubborn). We enhanced and added to our gltf exporter
so it is closer to creating studio and game ready characters at export!

 I personally have spent many hours learning, and relearning, in effort to better meet the needs of our small team. The
Time spent has been both fun and rewarding. I have reached beyond my usual scope towards video creation and editing in effort
to create quality, informative & fun content for our community at large while using free opensource software such as our own!

 As the site etc. approaches completion(and launch ready) I am taking the time to reflect on the journey this far, and that roadmap
that still lies ahead. I am both exited and motivated to see this to where it will take us all! I hope that our community will bolster
us and spur us on to future success and continued support of our passion project.

**Please Join us on discord forums! Please drop some stars on the Github pages!
Know that you are a pleasure to create and develop for and are so very appreciated!!**

Elv