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Current: Month Day, Year
| name | description |
|---|---|
| glob | reference to global object. |
| env | reference to environment object. |
| parent | reference to parent window. |
| context | OpenGL context of parent window. |
| shaders | Reference to shaders. |
| update | Parent update function to redraw elements. |
| floor | Boolean value if floor is used. |
| floortex | Reference to floor texture. |
| floorsize | List of 3 elements presenting dimension of the floor. |
| floortexname | Name of the floor texture. |
| sysmaterials | List of system materials. |
| prims | Dictionary of primitives. |
| visLights | Reference to visible lights. |
| diamondskel | Boolean value if diamond skeleton is used. |
| other_objects_invisible | Boolean value if all objects are invisible |
| black | System material black. |
| white | System material white. |
| orange | System material orange. |
| red | System material red. |
| blues | System material blues. |
| normal | System material neutral normal map. |
| name | parameters | returns | description |
|---|---|---|---|
| lowestPos | posed | lowest value | Used to calculate the floor, returns 20 without baseclass. |
| createPrims | light | None | Creates all primitives, axes, floor, light. |
| togglePrims | name status | None | Toggle a primitive, floor can be the cuboid or a grid, skeleton is presented in pose color or normal color. |
| setFloor | v | None | Sets floor, also changes between cuboid or xzgrid to status v |
| getFloorSizeFloat | None | floorsize as a float | Returns floorsize. 10 in case of no basemesh |
| setFloorSize | sq d | None | Sets floor size to size of the sq and density (thickness) d. |
| hasFloor | None | floor | Returns if scene has a floor. |
| floorTexture | name | None | Sets a floor texture (if available). |
| getfloorTexture | None | name | Returns name of floor texture. |
| modFloorTexture | name | None | Modifies floor texture to new name. |
| newFloorPosition | posed | None | sets a new floor position to fit under character. |
| setObjectsInvisible | value | None | Sets the value for other_objects_invisible |
| prepareSkeleton | posed | None | Prepare graphical presentation of skeleton. Posed mode: orange, normal mode blue, internal=no skeleton red. |
| hasSkeleton | None | available | Returns if a skeleton is available. |
| delSkeleton | None | None | Deletes the skeleton, if available. |
| setDiamondSkeleton | value | None | Toggles between diamond and stick-skeleton. |
| setYRotation | angle | None | set y rotation (only skeleton rotates) |
| draw | proj_view_matrix campos offset showskel | None | draws the assets (lights, primitives, different skeletons). |
| cleanup | None | None | Frees textures of system materials. |