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| name | description |
|---|---|
| uniforms | Dictionary of shader uniform values, all preset by -1 (so no position in shader). |
| env | reference to environment object. |
| name | The name of the shader. |
| frag_id | ID of the fragment shader (preset: None). |
| vert_id | ID of the vertex shader (preset: None). |
| geom_id | ID of the geometry shader (preset: None). |
| path | The path of the shader (without suffix .frag, .vert and .geom. |
| name | parameters | returns | description |
|---|---|---|---|
| loadFragShader | None | success boolean | Adds fragment shader path.frag and the shader ID to frag_id. Returns True on success. |
| loadVertShader | None | success boolean | Adds fragment shader path.vert and the shader ID to vert_id. Returns True on success. |
| loadGeomShader | None | success boolean | Adds geometry shader path.geom and the shader ID to geom_id. Returns True on success. |
| loadAllShaderTypes | None | success boolean | Adds at least fragment and vertex shader, but also geometry shader path.geom is existent. Returns True on success. |
| name | description |
|---|---|
| glob | reference to global object. |
| env | reference to environment object. |
| _shaders | List of all shaders. |
| _shadernames | shader dictionary referencing _shaders by name. |
| prefix | special index for Apple (v12_) or empty. |
| name | parameters | returns | description |
|---|---|---|---|
| getShader | name | shader object | returns shader object by name. |
| loadshader | filename | shader | loads or reuses a shader given by pathname and returns shader number. |
| loadShaders | filenames | None | loads a list of shaders and sets attributes and uniform values. |
| attribVertShader | num | None | set attributes of vertex shader (aPosition, aNormal, aTexCoords) to location 0 to 2 and links and binds shader. |
| bindShader | shader number | None | bind the shader. |
| getUniforms | shader number | None | set shader uniforms array of ShaderFiles class to the shader uniform location evaluated. |
| setShaderUniform | shader reference name var | None | set shader uniforms value of a certain name to a specific value. |
| setShaderArrayStruct | shader name index member var | None | Get the location of "name[index],member". If not -1 set value to var (float must be handled different). |