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| equipment array of strings, optional |
An array of tools which are presented as assets. If it is not set it is only "clothes". It is used to show different menus and can avoid empty menus. E.g. a robot has no "tongue". | |
| head-pattern array of strings, optional |
An array of patterns used for all morphs which can be used for head. It is used for loading only head-targets. | |
| measure dict, optional |
Dictionary used by character measurement to create entries from slider-values of certain morphs. | |
| mhm string, required |
Name of the mhm file, which is used to display default character. It is found in same folder and usually "base.mhm" | |
| modifier-presets dict, optional |
Dictionary to change the modifiers to certain values used as default for startup or reset. | |
| numverts int, required |
An integer which represents the number of vertices. It is used in the mesh-compiler. | |
| parentmesh string, optional |
Allows to e.g. import assets for the parent mesh, so fantasy allow the import of hm08 assets. | |
| pose-skeleton string, optional |
Name of the mhskel-file used as pose-skeleton. Should be there, otherwise no posing is possible. | |
| target-opposites dict, required |
A dictionary which creates the opposites for sliders, like "decr" versus "incr". It is used to build pairs for the morphs. | |
| visible groups array of strings, required |
Name of vertex groups which are displayed on screen, the other groups are hidden (e.g. helper for clothes). It will be normally just one group, but can be used to e.g. display helpers for debugging. |
| gender string, optional |
Name of the gender item. | |
| groups dictionary, required |
Dictionary of the selectable random groups with preselection when tool is started. | |
| ideal string, optional |
Name of the ideal item. | |
| nonsym array of strings, optional |
non-symmetrical morphs. Here the suffixes of non-symmetrical morphs (targets) are mentioned. | |
| rules dictionary of rules, optional |
Special item to build a logic to avoid certain random combinations. The rules for each key are also a dictionary, each rule must be true for a certain morph. The rule will be evaluated using eval(), parameter is 'x'. |